Overview
Release Date: 2010; Homepage: www.sqrxz.de; Facebook: fb.com/sqrxz
In 1994, at this time, two young swedish developers named Marcus Vesterlund and John Holmvall were about to create a The Great Giana Sisters styled game. The name of this production should have been Galliano Brothers but it turned out to be totally different and the concept slowly morphed into what is today known as Sqrxz. The original game was for DOS. Jimmy Jimmy Mårdell redid Sqrxz for TI calculators and Gameboy Color, where the game gained a lot of attention and cult status. Up to now the TI versions are amongst the best games ever created for this calculator.
The founder of Retroguru, Shahzad, knew Sqrxz a long time ago from Gameboy Color and in 2010 the idea was born to bring this game back for up to date, but also older systems. The team already had a working Jump'n'Run engine and Rodolphe our main coder started right away and had a playable prototype ready in less than two days.
A bit of polishing here, new graphics by Simon and the great chip tunes of Brendan gave the game a great retouch. Last but not least three levels were added by Rabia.
Marcus and John were slightly pleased by this remake and approved our work. Marcus even helped out to improve the controls.
Sqrxz Trailer
Sqrxz Features
- Hardly any game will annoy you more! Frustration deluxe ahead!
- Amiga’ish feeling!
- 16 Levels including a "beginners" level
- 18 Chiptunes
- Classic AND new graphic mode
- Top 10 highscore
- Endless continue mode
- Hidden easter egg
Sqrxz Screenshots
Sqrxz Core Team
- Code: Rodolphe Boixel (Thor)
- Project manager, Beta-test: Shahzad Sahaib (Kojote)
- New graphics: Simon Butler
- Music: Brendan Ratliff (Syphus)
- WordPress template: Denny Müller (Mulle)
- Minor support: Marcus Vesterlund (Maze)
- Additional levels: Rabia Sahaib
- Main levels, Classic graphics: John Holmvall (Hojo)
Sqrxz Porting Team
- Windows, Ubuntu: Rodolphe Boixel (Thor)
- Dreamcast: Xavier Vallejo (Indiket)
- Pandora, Caanoo, Wiz: Scott Smith (Pickle)
- Dingux, GP32: Anthony Staude (Slaanesh)
- Amiga OS4, MorphOS, NetBSD/PPC, NetBSD/x86: Frank Wille (phx)
- Symbian OS UIQ 3, Symbian OS Series 60: Lars Persson (Anotherguest)
- MacOSX/x86: Andreas Neukötter (Anti)
- MotoMAGX: Sergei Kolesnikov (Exl)
- Raspberry Pi: Manuel Alfayate (Vanafel)
- TI Nspire CX: Bruno Marie (Gameblabla)
- Wii, GameCube: Fabio Olimperi (Oibaf)
- Dingoo A320 (OpenDingux): Artur Rojek (zear)
Amiga OCS-Team & Gossip
- 68k Assembler Coding: Frank Wille (phx)
- Sqrxz remake C/SDL code, which was rewritten by Frank Wille: Rodolphe Boixel (Thor)
- Original game: Marcus Vesterlund (Maze)
- Original game: John Holmvall (Hojo)
- Graphics: Simon Butler
- Music: Brendan Ratliff (Syphus)
- Convertings Syphus's .xm tracks into .mod: Alexander Wiklund (Wiklund)
- Project manager: Shahzad Sahaib (Kojote)
- Additional levels: Rabia Sahaib
Sqrxz Downloads
Please visit the homepage of Sqrxz series for downloading this game.
Sqrxz Legal
Sqrxz for Nintendo GameCube and Nintendo Wii are homebrew softwares and not endorsed or approved by Nintendo.
Sqrxz for Sega Dreamcast is homebrew software and not endorsed or approved by Sega.